Graphics libraries

Results: 162



#Item
41Computing / 3D computer graphics / Computer graphics / OpenGL / 3D rendering / Graphics hardware / Graphics libraries / Video game development / Shader / Volume rendering / General-purpose computing on graphics processing units / Fixed-function

ORIGINAL RESEARCH ARTICLE published: 19 December 2013 doi: fninfNEUROINFORMATICS

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Source URL: cyrille.rossant.net

Language: English - Date: 2016-04-05 05:11:39
42Computer graphics / Computing / Graphics libraries / Software / Graphics software / Virtual reality / Core Image / Quartz / Shader / Graphics processing unit / IOS / Raster graphics

Barcodes with iOS: Introducing Core Image By Oliver Drobnik The Core Graphics framework is written in pure C, meaning that it’s impossible to use CGImage instances directly with UIKit. Apple created UIImage as an Objec

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Source URL: freecontent.manning.com

Language: English - Date: 2015-06-08 18:48:26
43Public Library Association / Advertising / Pixel / Public Libraries / Bleed / Computer graphics / Design / Imaging

Advertising Contract the official magazine of the public library association Our print magazine deals with current issues and trends in public libraries and is rated one of the highest benefits of PLA membership, accordi

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Source URL: www.placonference.org

Language: English - Date: 2016-02-02 02:27:44
44Computing / Computer graphics / Graphics standards / Graphics software / Graphics libraries / Cross-platform software / WebGL / 3D graphics software / COLLADA / Khronos Group / Three.js / Draft:Cesium

3D Transmission Format Neil Trevett Khronos President Vice President Mobile Content, NVIDIA

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Source URL: www.khronos.org

Language: English
45Computing / Computer programming / Computer graphics / Graphics libraries / Application programming interfaces / Virtual reality / Graphics standards / Cross-platform software / OpenGL / Graphics processing unit / Render Target / Khronos

OpenGL Efficiency: AZDO Cass Everitt OpenGL Engineer, NVIDIA GDC, San Francisco, March 2014 © Copyright Khronos GroupPage 1

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Source URL: www.khronos.org

Language: English - Date: 2014-04-08 08:26:47
46Computer graphics / Computing / 3D computer graphics / OpenGL / Graphics libraries / Video game development / Shader / Rasterisation / Vertex / Shading language / Framebuffer object / Pixel buffer

4.3 Compatibility Specification y ra Ar

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Source URL: www.opengl.org

Language: English - Date: 2015-08-22 12:52:01
47Computing / 3D computer graphics / Computer programming / OpenGL / Graphics libraries / Video game development / Application programming interfaces / Computer graphics / Direct3D / ARB assembly language / Shader / S3 Texture Compression

OpenGL 4.2 review 08 August 2011, Christophe Riccio Copyright © 2005–2011, G-Truc Creation Introduction

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Source URL: www.g-truc.net

Language: English - Date: 2014-05-14 18:33:19
48Computing / Software / Computer programming / OpenGL / Graphics libraries / Application programming interfaces / Virtual reality / GPGPU / Shader / Graphics processing unit / Mesa / ARB assembly language

  OpenGL  4.3  review   6 August 2012, Christophe Riccio G-Truc Creation

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Source URL: www.g-truc.net

Language: English - Date: 2014-05-14 18:33:21
49Computing / Software / Computer programming / Graphics libraries / OpenGL / Cross-platform software / Application programming interfaces / Virtual reality / Shader / ARB assembly language / Shading language / OpenVG

The OpenGL® Shading Language Language Version: 4.30 Document Revision: 8 7-Feb-2013 Editor: John Kessenich, LunarG Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost

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Source URL: www.opengl.org

Language: English - Date: 2015-08-22 12:52:04
50OpenGL / GPGPU / Virtual reality / Shading / Shader / Graphics libraries / OpenGL Shading Language / Shading language / Compute kernel / ARB assembly language / Spatial anti-aliasing / Graphics processing unit

Pacific Graphics 2015 N. J. Mitra, J. Stam, and K. Xu (Guest Editors) Volume), Number 7

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Source URL: www.connellybarnes.com

Language: English - Date: 2015-09-03 19:44:00
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